Note: On iOS devices, any Touch information that is being held in memory (for example, when you are part way through the touch lifecycle) will be lost if the application is minimized. Fresh calls to GetTouch will be required on each frame update to obtain the latest touch information from the device but the fingerId property can be used to identify the same touch between frames. The Touch struct is used by Unity to store data relating to a single touch instance and is returned by the Input.GetTouch function.
Moved - A user moved their finger this frame.Stationary - A finger is on the screen but the user has not moved it this frame.Began - A user has touched their finger to the screen this frame.The touch lifecycle describes the state of a touch in any given frame: Furthermore, the continuity of a touch between frame updates can be detected by the device, so a consistent ID number can be reported across frames and used to determine how a particular finger is moving. Devices can track a number of different pieces of data about a touch on a touchscreen, including its phase of the touch lifecycle, its position and whether the touch was a single contact or several taps.